Hoi4 best infantry template - I am using two templates, 6 width inf with support engineer and AA as a line filler and port guard and 12 width inf with support arty, AA, eng and recon, which I use to garrison supply hubs and important frontlines.

 
This makes them perfect counters to tanks. . Hoi4 best infantry template

The backbone of any strike force is the battleship. My favorite Template so far for Sub-Saharan Africa 3 inf, 1 art, 1 AA EngineersHorse RecceSupport ArtyAssault Battalion(if Italy, if not Support R. They have enough soft attack to break 20 width infantry and enough org to fight a long battle. These will win the game for you and are all you need. I&x27;ve tried to find a good division template for awhile and can&x27;t find one. Equipping a division with AA1 costs 80 MIC (AT2 is 100 MIC). 144s (Perfect Infantry division) is the best Infantry template but is more expensive so you can&x27;t really build tanks (if it comes to tanks or aircraft go air). if you need more tanks you can delete some divisions you dont need alot to blitz the french. Not only does it lower org (making it worse on defense), it also dramatically drops HP. Faster than infantry but sometimes worse on defense. A mass. What are best Hearth of Iron 4 mods that&x27;ll make your Hoi4 experience so much better Steam Workshop houses nearly 17,000 mods for Hearts of Iron IV. 1 Basic 20 width &92;"100&92;" cavcammot division. Combat Width is only a small part of your division design, so you need to remember other things too. IC cost between the templates is actually very similar, but a lot of uninformed players think 7-2 is more expensive. Then I would recommend three different infantry designs (1) Light Infantry - 10INF Support ART. In addition, combat width, reliability and support companies are discussed in detail. 72 template, but this time with motorized units. But instead of lowering the width, I lower the quality of the troops inside the division. Almost forgot logi company is important. coast garrison divs to fill out frontline in china is 20w with shovels. EpicSos 4 yr. tvhansenfoulkenKo-fi httpsko-fi. While there is no clear best division template in HOI4, as each one suits a different purpose, well go through some with a quick analysis. Currently either pure 20w infantry with support engineers and artillery, or 21w 91 with the same support companies are pretty good for infantry templates. You certainly can prioritize artillery with Superior Firepower, but I would not. They don&x27;t work well as frontline battallions. You can fit 4 21 widths into one forest tile or 3 28 widths. The bigger your division is the more damage it can take before retreating. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Let&x27;s say you&x27;re attacking into 72s with support art, with soft attack 174. Engineers, recon, support artillery is fine. It can also be used defensively, especially on ports, but only. Light tanks, for the reasons stated previously, are not really optimal for a 40width template. Shield is an entirely defensive template. Otherwise, it adds a bit of piercing vs reducing org and adding cost. Nowadays, artillery is not as effective on the offensive due to infantry&x27;s atrocious breakthrough stat. If you can&x27;t afford tanks then you shouldn&x27;t use motorized either, instead build more infantry and artillery (14 inf - 4 art for offensives and 10 inf - 0 art for defenses) Reply. I will try that in a game and see how it works, maybe that 1. So I&x27;m no expert in HOI4 but I have a pretty good idea of most of the mechanics. ) logistic (if you go brrrrrr in Siberia. It&39;s worth noting that any template can be used offensively, and pushes are possible with pure infantry alone. 7-2 also works if you can afford the tungsten and research costs. GreatCharger 2 yr. A handy infantry division to help new players get started Come watch HammoTimee LIVE on Twitch httpswww. Over time your garrison will take damage due to resistance activity. I could show a few tank templatesalternative builds if that&39;s what you want help with as well as. So if you have 200 divisions, you&39;re talking about a total cost of 16,000-20,000 MIC total. 15 width is really not a good width for offensive units tho, I&x27;d. I wouldn&x27;t try and find one template that you use for everything, though - the best approach is to have at least two division templates, one for attack, and one for defense. 10 motorized is a fine template for following behind tanks. But this can&x27;t hold for long against a counter-attack so use the infantry template too. Mobile warfare and 522 tankspgmotor divisions. . These will win the game for you and are all you need. Infantry templates are the same for me for all countries with 15 plus factories. Best division templates for U. Still, if you manage to fight aggressively from the start, you could theoretically use this template until the end of the game. If youre building a pure defensive infantry division, focus on a smaller width pure infantry division, aim for around 15 width in the early game, and about 30 in the mid game. National Guard; 9 infantry SC; Recon, eng, art. I saw players use "artillery" templates (les infantry and more artillery), but I don&x27;t have experience with it myself. If not rocket artillery. Normal recon, engineers, arty, logistics and signal companies. So, according to my understanding i. Apr 7, 2021 Ive broken this guide into segments for you to follow through to determine how best to play whatever minor youre using. I also have 2 of 8 infantry8 artillery. The tank divison for offensive use (4 tanks, 4 armored, 2 self propelled artillery, support signal motorized company, recon motorized company, other artillery and heavy engineer); The. Light tank 80. So, let&x27;s build military factories. Broadly speaking, the best templates are universal. I disagree with 40-width pure infantry. I want to try and use cavalry in my campaigns during war in the frontlines for attacking and advancing in enemy territory. You can build a division capable of it, but it is going to take heavy losses doing so. It costs 5 XP to add a battalion to a division, regardless if it is the same or new regiment. I will use a 'multiplication factor' to indicate how effective a 1 increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. It is the best kind of unit for your policing needs. These are also line holders like 10-0. 3 yr. 21 Comments Contents With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. For tank divisions I would use 9 MED 6 MOT medium tank divisions as their medium size allows you to field a good number of them instead of the conventional 42 widths. Using this template is ideal for players who like using fast divisions. rhoi4 Best countries to defend naval invasions from. Mech Inf 3 Mechanized, 3 Light Mechanized, 3 Motorized and 2 Mod Tanks with Eng. Template 3. 65 vs 125. Normal recon, engineers, arty, logistics and signal companies. Your starting military is mostly sufficient once you fix your templates. Top 10 Hearts of Iron 4 Best Infantry Templates That Are Powerful Updated 29 Dec 2022 325 am The tools of warfare BY Collin Williams 10 Powerful Hearts of Iron 4 Infantry Templates 10. The 7-2 infantry division. 3 piercing. Those combat widths are for all terrain types. I haven&x27;t seen camelry as an option while playing as India, so would cavalry. 7 infantry battalions and 2 artillery. The best combat widths for non-specialized divisions are 1415 and 18, if you want to go for larger divisions use 2425 or 3536. If you use inf only for some reason,get firepower plan and make 20 width inf with arty. (100 is best). What you want is for your infantry to be able to hold long enough against tanks so. That&39;s going to befuddle the AI enough to roll over them. Best Minors land doctrine. Good for shock troops, but if you want a good one to mass produce that still has a lot of firepower, do 9 infantry, 2 atrillery, one anti air, with support engineers, support artillery, and support anti air. 5. This means, use the template, but change things out as the situation accords for it. Arty or Hospitals)Logistics The infantry and Artillery give enough. on river line). Make the defenders 10-0 engineer infantry and the attackers 10-0 engineers and 7-2 engineers. 50 10w will also have higher soft attack per width. Recon and support artillery are solid optionals. That means, to match 25 width you may want something like 8 mountaineers, 3 heavy SPG. Offensive templates want to stack lots of soft attack because you want soft attack to exceed enemy defense. ) Or 14 inf, 4 arty. Since the release of Hoi4, players have figured out that base provinces have around 80 combat width. Paradrop A simple truefalse check if the division can be paradropped. I saw players use "artillery" templates (les infantry and more artillery), but I don&x27;t have experience with it myself. Defense 10 infantry with engineers can hold. The Vanatori de Munte template (unlocked via the focus tree) is reasonable as well, you can put a 10th mountaineer in there plus ENG to make it a bit stronger (I always turn the 4 Munte Brigades into Vanatori de Munte divisions once that focus is complete). Shock Troopers For a love of Blitzkrieg This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. Armor Type. Hearts of Iron 4 can be unapologetically brutal to new wargamers, due to the sheer number of systems involved - especially with numerous DLC and patches adding extra complexity to the already-sophisticated systems in the base game. 40w med tanks versatile tank template usable with. The AI in millennium dawn is terrible for divisions. Max planning bonus for both sides. It&x27;s a good width, especially for forest and plains. Rifle production is super fast, but support goes much slowly. In each partpost I&39;ll go over a handful of templates. "In diesem Video zeige ich euch, wie ihr im neusten HoI4 Patch Avalanche - 1. This guide works mainly with easy to reproduce screenshots and explains some alterations and compromises because of game machanics und DLCs. These 10 armies can cover and defend all of your borders. Used as a good offense and defensive unit. If you have an existing division template that only has infantry, if you want to add artillery now you have to click the at the top of the next empty column and pick Infantry Support Battalion, which should show artillery and anti-air choices. Elite Paratroopers. Patrol fleet of scouting frigate and strong strike force fleet to keep the sea green. The 144. very good with infantry. 12) than Marines, so you will manage to fit 1. A place to share content, ask questions andor talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. HoI4 doesn&x27;t support an elegant way to implement this. deleted 1 yr. A good template for superior firepower will prioritize artillery. When you play a minor with very limited manpower, 3-4 military factories and have to start your conquest very early (36 to 37) before the AI starts pumping divisions like crazy, your best bet is a 72 because 1) Doesn&x27;t require much army xp to obtain, usually with 10-15 xp is enough to modify a starting template and get it. While this template is out of date in NSB, the design philosophy still applies. RArt is just a second Art if you can spare the extra research and tungsten. simplify the amount of equipment you want to make. 27 Badges. this is a basic 10w template for a very ppor nation that cant affor support equipment (yet). Big Units would be 9 Inf 3 Art then increase up to 10 Inf, 5 Marines, 4 Art 1 AA late game for maximum punch when Naval Invading. 12-8 or 13-7 tanks with SF, or 15-5 with MW. In my last Italy run i did 144s for offense and 20width infantry for defense (and after 1940 10widths for port garrison and 2 widths for coast garrison) 144 14 inf, 4art, support engenieer, support art, support horse reckon, (later maybe support logistics). 10w with support arty and engineers. 144 Marine division. Put a whole 120 on the german border exclusively, the rest against Hungary and Romania. 10 infantry support arty doesnt matter about doctrine Endgame if you stick with mass assault go with 25 inf, support arty, engineer, recon, logistics and optional between AT and rockets. While the 14-4 lands with 1140. Default infantry template. 7-2 and 14-4 still fine but ideally you would want some tanks for pushing once you get more industry. Jan 27, 2023 What are the best hoi4 infantry templates in general HotTeaLemonJuice. ) Classic Pure Infantry Template (Recommended for early defence. 20 width with engineers is ideal for defense with limited resources. Offensive infantry is a meme. For example, pre NSB, 14-4 was a good choice for both marines and mountaineers, despite its obsolescence as an infantry template. If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. Were going to help you find the optimal HOI4 template that will make your divisions invincible. 20w 100 will work, my favorite defensive template. Just run 20w infantry with support equipment and support AA (and support artillery if you want) to hold your line. 12) than Marines, so you will manage to fit 1. 25 and 37. 2 motorized rocket artillery. (40, 20, 10, 8, 4, 2, 1) still, 78 combat width of 26 is usually better than 80 combat width of 20 in a straight fight because of the way soft attack is applied to defensebreakthrough. ) Note For garrisons you can use cheap templates. Ive broken this guide into segments for you to follow through to determine how best to play whatever minor youre using. Without tanks, its armor will get pierced by. Even pre LaR, 144 was not a good offensive template. With tanks you&x27;ll want either motorized or mechanized battalions to assist your tank battalions. Safulye 8 mo. May 7, 2023 The latest version of my "best division templates" guide, still valid in the Arms Against Tyranny update. This guide has been prepared in accordance with the By Blood Alone DLC. New Division Templates for AAT Question What&x27;re you guys using for minorsmajors in hoi4 with the new update Locked post. 40width with MBT SPart and mechanised (create as you want replace spart with motorisedlight mech depending on your start etc etc) Basic infantry gets the job done with AT. The Org bonuses are so insane that unlike foot infantry, it is actually worth making a 144 MOT division instead of a pure 20 MOT, as you will still have more Org than the MOT of any other doctrine and more SA than any other as. Getting air superiority is more beneficial. But please, just use tanks if you can afford to. Light tank destroyers counter medium tanks very well. I will try that in a game and see how it works, maybe that 1. I disagree with 40-width pure infantry. Motorized Infantry Artillery. For offensive templates I&x27;d advise using tanks that have. comdavefeedbackgamingDiscord httpwww. 91 is awesome though, I usually go for that. The best admiral stat is attack (5 dmg), as this attack bonus will apply when convoy raiding, whereas defense (-5 damage taken) only applies when your ships get attacked. If you want to expand it to be more specialized towards shooting down CAS and killing tanks You can start slapping some more infantry battalions and anti-airanti-tank battalions. 2 yr. 2 yr. Big Units would be 9 Inf 3 Art then increase up to 10 Inf, 5 Marines, 4 Art 1 AA late game for maximum punch when Naval Invading. Although I prefer using 9 inf and 1 art. To achieve the maximum of any divisions, having combinations of 10,20,40 width in divisions will grant players high effectiveness in any given battle. It is quite effective if you have enough air support. I don&x27;t think I&x27;ve ever seen the AI make a template that would warrant a 40W worth of defense stat. 2 91s in battle > 1 144. For rushing through enemy lands, motorized divisions backed by armoured divisions is the key. So you need to consider the costs (IC, orgarmorhardnesspiercing reduction). I try for twelve tank divs min, before war. This is a good person to learn from. Go mediums if you still want your tanks to be faster than infantry, or with heavies if you want to have the best possible stats in battle. This makes your division have crazy firepower and they will regain organisation very quickly and have high initiative. Arty aint what it used to be, for defence divisions I usually just run full infantry, with all my artyaaat in support, that way I can reduce industry needs. I haven&x27;t seen camelry as an option while playing as India, so would cavalry. There are situations where attaching maintenance to infantry can be useful like when you&x27;re a small country fighting on a small front. Template 2. Have infantry line-holding divisions as filler, ideally with 21 width. Historical Templates for German Panzer Divisions up to October 1941. Generally lower width templates will have a stat edge due to having more support companies (especially with SF right) and will fight for longer due to more organization but will be more expensive to maintain and produce (due to more equipment and unconcentrated breakthough stat). Used as a good offense and defensive unit. For beginners, I think an infantry template of 9 infantry and 1 artillery is easiest to manage production for. I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. 72's and 144's are still viable in my eyes. It features very different kinds of divisions. Support (if you can afford it) engineers, arty, AA, logistics, medium flame tank. Could also do 6 tanks 3 motorized 3 motorized artilleryanti-tankanti-air. Engine Typ e. For infantry that is meant to defend just use pure infantry (maybe add anti airtank) 20 or 40 width with engineers and radio. TL;DR SP PA divisions are your attack boys, 20-width inf hold the breaches in the line that you make, while also defending your entire front line. But, if the Army Group is covering mountains and hills then 18 is leaving value on the table. Remember that it is always better to use tanks to attack than infantry based battalions. Gasoline Engine. But this is more the job of stuff like 88 or 79 type of divisions than a 92. 17 CAV 1 HT 1 HTD 2 HSPAa - TD brigade. Their order is not important. Dont land on obviously garrisoned areas like a port, land on the railroad 2 tiles away through supplies the entire enemy front line. The most widely used infantry template used to attack are 144's. 1936 is missing from HoI4. you can add some support arty on there or some engineers as well if you have the industry to handle that for your port units. France doesn&x27;t have the best industry, but what we need most of all is a better industrial base for our military. A great all-infantry division template. Dont land on obviously garrisoned areas like a port, land on the railroad 2 tiles away through supplies the entire enemy front line. - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there&x27;s no 1 division template fits all. But the rational answer is to add support anti tank companies to your infantry templates. Im looking for these templates, however any good tips or templates are appreciated. Try to keep 75 reliability max armour and soft and hard attack with speed 40 width 144 infantry Support for both logistics, arty and engineers, free to pick the last situation dependant. edcort babylon, stun gun ebay

2 for the two open fronts against the . . Hoi4 best infantry template

Its also a fairly cheap division and has a small Supply Footprint while staffing. . Hoi4 best infantry template casas de venta en kansas city

Equipping a division with AA1 costs 80 MIC (AT2 is 100 MIC). This means 14 infantry batallions and 4 artillery batallions, and evens out on a nice 40 width division. This means, use the template, but change things out as the situation accords for it. very good with infantry. Division templates can be created and modified by the player using spending army experience. 20w is still a really good width. I'll copy the text from a previous comment on general division template design below. I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. However, if you picked the heavy tank designer before finishing research on your mediums, they have the edge in a head-to-head matchup with AI tanks. If you want to run an offensive infantry template, just go 9-3 with superior fire power. Attacking 44w 164 infantryarty. This is a very standard division template for almost any nation as it. The medium cannon offers a good balance of soft attack. So a single 14-4 is worth double on offense than a pair of 7-2. Mechanized by itself is very expensive for not great stats. Tanks 40 width (10 tanks, 5 motorized, 3 spg, 1 spaa) with engineers, armored car. In each partpost I&39;ll go over a handful of templates. A place to share content, ask questions andor talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Every other division is gonna be boring. Lights are great at speed. Jun 27, 2020;. (20w) - Light Infantry. Each specialized type of tank equipment costs 48 of the IC or a normal tank battalion. That makes the standard 10-0 your best call for infantry. For tank divisions I would use 9 MED 6 MOT medium tank divisions as their medium size allows you to field a good number of them instead of the conventional 42 widths. 7-2 and 14-4 still fine but ideally you would want some tanks for pushing once you get more industry. If you want offense 144 is (14 infantry 4 artillery) is the best way to go. You have to consider supply effects and your industrial capacity, but those affect how many divisions you can field, rather than what templates. Put like 1-2 factories on motarized and 2-3 on light tanks. 5) Assign the division to a commander. Ideally, add Support artillery and engineers first. you can go 116 with pure infart and it&x27;ll count as an artillery division, or you can scale back into a 144 style, split half of the infantry as cavalry. For Military Police to be efficient, you need a fully fledged division template including 25 Cavalry or Armored Cars for the best results. I created an easy-to-use combat width simulator (Link included in post). Motorized infantry whether trucks or mechanized. You can also add Military police. Members Online nacnud2336. If 101 is a good enough for you. Heavy tanks speed don&x27;t get slowed much by infantry and the infantry give lots of org and HP to the division. Your basic infantry template should be 10 infantry with engineers and support artillery companies (maybe recon, I think it starts with it). There is no one right answer, but focusing heavily on infantry divisions near the 20w mark is solid for the soviets. Don&x27;t make them a lot. This guide explains possibilities to create some historic division templates of the German Wehrmacht. We&x27;re going to help you find the optimal HOI4 template that will make your divisions invincible. But, if the Army Group is covering mountains and hills then 18 is leaving value on the table. Paradrop A simple truefalse check if the division can be paradropped. Could also do 6 tanks 3 motorized 3 motorized artilleryanti-tankanti-air. It has a decent HPIC ratio, and enough concentrated breakthrough and soft attack to really get you places. Cheap 24w (6 tanks, 6 motmech) Normal 35w (8 tanks, 8 motmech , mot arty) Advanced 35w (9 tanks, 8mech, spg). 2 2 Award Favorite Share Created by originalwebcam Online Category Achievements, Gameplay Basics Languages English Posted Feb 10, 2022 315am Guide Index Overview Mantra A NEW HOI4 Meta - &39;The 28F&39; Elements Width. Good divisions have combat widths of 10, 15, 21, 24, 27, 30 or 45. Or, just use tanks to attack and have infantry be relegated to holding the line. (8-1) looks to be the best set and forget infantry template. Protip, don't especially if you put them on assault mode. Yes, adding super heavy TDs to infantry divisions is "best". 88 templates are a bit of a stretch, and you don&x27;t mention any tanks. nu number - Adds the specified amount of National Unity to your pool. High-output and low-cost. So it can&x27;t deal with any type of 15-5 template and it can&x27;t deal with a reduced support company 13-7. The forced usage of 102040 width divisions is obsolete since they changed it with the nsbBarbarossa patch. Speed and firepower are essential to having a successful HOI4 campaign, especially in competitive multiplayer games. Second, part of the point of a TD is to provide armor (either to keep your average armor up in a tank division, or boost it in an infantry division). Fighters are vital here. But in general, heavy tanks will do better at defending chokepoints and winning. For amphibious assault Like for island hopping against Japan Try 40-width Marines. 7-2 infantry is pretty standard. Can anyone help me. The composition of each division is specified by its division template. ) Note For garrisons you can use cheap templates. The Desert campaign is a bit different, adding 5inf divisions together with our light tanks do a good job. For mountains, 25w 83 is good. 7-2 infantry. Combat moves extremely slow and will be almost exclusively infantry and cavalry at the beginning. Power Armor 20 width (8 power armor units) division with demolitions, recon, fireteam, dogs, and chems. i use 91 infantry (engartyaa) too but only like backbone of my line and only for support attacks. Especially if your goal is to delay, rather than to cause casualties. AtomicRetard 2 yr. I believe they also count as Special forces for both sf cap and for any bonuses. Each division consists of up to 5 combat regiments and 5 support companies. Beating Yugo is similar, have your light tanks split them in half and then try to encircle and eliminate. You also need support companies. Infantry are never going to be very good at punching through an enemy line. 4 yr. A list of the top 15 most powerful division templates for infantry in Hearts of Iron 4, a strategy game based on World War II. I personally prefer to not rape AI for it's apparent deficiencies and love the challenge to have a good fight while performing better than historical Italy did. In RT56 the AI will tend to favor bigger templates, making the enemy divisions more dangerous and also less numerous, reducing the number of necessary calculations. 40W infantry templates are better on offense than 20W ones but still not that good due to bad breakthrough and armor. Offensive infantry is a meme. 7-2 performance is usually not much better than 10-0, so only pick it if you need the manpower or you really need the SA boost. medium tanks is still strong and it's definitely a matter of personal preference. To represent the 9000 personnel, there would have to be 9 infantry battalions in the HOI4 version because each infantry battalion in HOI4 has 1000 personnel. 20 width 811. Not only does it lower org (making it worse on defense), it also dramatically drops HP. The 3 infantry regiments (9 battalions total) in the historical division had around 9000 personnel, including the regimental and battalion level HQ staff. This really is just a defensive template. 1-2 Motorized ArtySPH. Bottom row on the right of your political advisors, you can pick three of them. It does not even take long to build these things. I use what I call the bomer trap to destroy the enemy CAS fleet. While the 14-4 lands with 1140. If you want to run an offensive infantry template, just go 9-3 with superior fire power. I was thinking getting as many entrenchment bonuses for my infantry divisions as possible and also building forts. You need to have air superiority (wiki says 70 but I could have sworn its 75) in all the air zones in the units flight path. 7 infantry battalions and 2 artillery. Nillaasek 8 mo. TLDR After AAT, divisions with combat width lower then 12 and higher then 40 are useless. Panzer Division template layout. With mass assault you can do something like 1551, have more infantry, more artillery, and an extra ATAA battalion. As long as your side has air superiority and a lot of CAS anything can pushhold. 144 is 40 width. Getting air superiority is more beneficial. Put like 1-2 factories on motarized and 2-3 on light tanks. Go into the division template designer, and click on 'Add infantry battalion'. . amc pompano beach 18 showtimes